hunterjwizzard
Veteran Member
- Joined
- Mar 21, 2020
- Messages
- 898
Does anyone ever do retro-style game development where the objective is to recreate the look and feel of old games?
I'm not sure what you mean by that. Just thinking of a couple of well-known 3D games off the top of my head, I know that Sublogic FS1 Flight Simulator, released in 1979, wasn't hugely popular, but Elite, released in 1984, was massive.Thats definitely interesting, I'll take a look. I was thinking more in the 3D era retro but still.
Oh I can't code to save my own life. But give me some concept art and a polygon count and I'll give you a model.The Sinclair game contest gets about one 3D entrant each year. Got an idea for something you want to write; write it.
3D Realms has some retro shooters: Ion Fury (Build engine), Wrath (Quake), Kingpin (Quake 2)Thats definitely interesting, I'll take a look. I was thinking more in the 3D era retro but still.
Neither can most of the entrants. By setting the bar low, it encourages the submission of barely functioning prototypes and solves the frequent retro problem of someone spending 5 years perfecting a 6 month project. There aren't similar contests for a lot of other systems which is a bit unfortunate.Oh I can't code to save my own life. But give me some concept art and a polygon count and I'll give you a model.
Well then let me rephase that: I don't really want to code.Neither can most of the entrants.
Oh, it all is! Unlike some on this site, with their modern 16-bit computers with literally hundreds of kilobytes of memory, I am into real retrocomputing. Sure, you're allowed to have 64K, but you shouldn't need more than 8K for any of your programs, or preferably 4K :-)Ah. My initial read of the site you pointed me to made me think it was 8 bit stuff.
I think you could definitely be a big help to 8-bit programmers looking to do new 3D games, where being able to do cool stuff with a low polygon count is super-critical because of the lack of power of those machines.I work in IT now but my actual training was in 3D modeling, and I specifically took the time to learn and develop low polygon modeling techniques(which aren't taught anymore) and I'd been thinking it'd be fun to find a project to join.
What are these "textures" you speak of? Is that the thing where some monochrome monitors have that slightly textured surface that reduces glare? :-)Of course that doesn't mean my scenes looked very good by the standards of the time, but hey. For 8 bit 3D games I bet even my lackluster texture work would look fine!